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[DhtmlXQ_adddate]2014-08-19 21:55:40[/DhtmlXQ_adddate]
[DhtmlXQ_editdate]2014-08-19 21:55:40[/DhtmlXQ_editdate]
[DhtmlXQ_title]蓦然回首1[/DhtmlXQ_title]
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[DhtmlXQ_comment0]在蓦然回首原局的基础上,从不同起点进行人为干预与软件倒推相结合,可以得到若干同一结局的不同起始局面。从中也感悟到一些理性认识:不是所有局面都可以进行倒推的,要利于软件倒推,应该具备两个要素:一是局面上用子比较少,如果子力都用满了,软件进行倒推的余地就小了,因为没有可以往局面上添加的子力;二是原局面上子力的活动空间要大,尤其是黑将周围要有比较大的活动空间,否则软件倒推的余地也不大。而蓦然回首这局棋,在走了6--10回合后,正符合这两点,所以很适合用软件倒推。我在不同的层面上进行干预再倒推,居然推出了20余局同一结局的不同起始局面。这里发出其中6局,供大家一阅。象“独闯荆州”(本人的连照一子杀局)就不太满足上面所指的两个要素,倒推就很困难。[/DhtmlXQ_comment0]
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