[DhtmlXQ]
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[DhtmlXQ_init]500,350[/DhtmlXQ_init]
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[DhtmlXQ_viewurl]?owner=u&id=1556394#f=#isSave=[/DhtmlXQ_viewurl]
[DhtmlXQ_adddate]2020-01-14 22:52:58[/DhtmlXQ_adddate]
[DhtmlXQ_editdate]2020-01-14 22:52:58[/DhtmlXQ_editdate]
[DhtmlXQ_title]柳暗花明[/DhtmlXQ_title]
[DhtmlXQ_binit]9999699939994732999989999999856599996099319982999999998386999999[/DhtmlXQ_binit]
[DhtmlXQ_movelist][/DhtmlXQ_movelist]
[DhtmlXQ_firstnum]0[/DhtmlXQ_firstnum]
[DhtmlXQ_length]31[/DhtmlXQ_length]
[DhtmlXQ_type]中残局[/DhtmlXQ_type]
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[DhtmlXQ_table][/DhtmlXQ_table]
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[DhtmlXQ_result]红胜[/DhtmlXQ_result]
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[DhtmlXQ_author]cavalier168[/DhtmlXQ_author]
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[DhtmlXQ_hits]213[/DhtmlXQ_hits]
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[DhtmlXQ_sortid]15563940[/DhtmlXQ_sortid]
[DhtmlXQ_owner]quanfl1111[/DhtmlXQ_owner]
[DhtmlXQ_oldowner]quanfl1111[/DhtmlXQ_oldowner]
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[DhtmlXQ_comment1]飞相打卒,为炮让路。[/DhtmlXQ_comment1]
[DhtmlXQ_comment2]若前卒进1吃相,则卒会被打死,红胜定。[/DhtmlXQ_comment2]
[DhtmlXQ_comment3]! ||取胜关键着法之一。平炮中路不让黑象活动。[/DhtmlXQ_comment3]
[DhtmlXQ_comment6]卒不能走远,否则红炮五进一,炮五平一打死边卒。[/DhtmlXQ_comment6]
[DhtmlXQ_comment7]进炮,从而把黑过河卒控制在8、9路。[/DhtmlXQ_comment7]
[DhtmlXQ_comment11]升帅,是第二个关键。[/DhtmlXQ_comment11]
[DhtmlXQ_comment14]黑仍只能走卒。若象7进5,帅六平五!弃马打象,之后红兵过河吃掉黑卒,胜定。这也是之前升帅的原因——不让黑象回中路。[/DhtmlXQ_comment14]
[DhtmlXQ_comment15]等着。等黑卒回到9路,以便利用。[/DhtmlXQ_comment15]
[DhtmlXQ_comment18]红进炮骑河,仍然控制着黑象。若象7进5,则炮五平一打双。黑无奈只有走卒。[/DhtmlXQ_comment18]
[DhtmlXQ_comment20]此为第三个关键着法,也是我认为本局最为精妙的一着。黑不能吃炮,否则红兵过河胜定;也不能象7进5,否则炮吃象胜定。于是黑卒被逼到7路,又将被红利用。[/DhtmlXQ_comment20]
[DhtmlXQ_comment22]平炮打卒。同样,黑若吃炮则兵过河。 卒6平5 ||黑若象7进5,红马可摆脱牵制。 |||||| 卒5平6 || 卒6平5 || 卒5平6 || 炮四平一||借象打卒,黑飞象则兵过河,红胜定!||||纵观全局,红方至始至终都牢牢控制住黑象,红炮蜿蜒前行,最终获胜。||突然想到命名“曲径通幽”,不知是否恰当?前7平6 ||平炮打卒。同样,黑若吃炮则兵过河。 |||||| 卒6平5 ||黑若象7进5,红马可摆脱牵制。 |||||| 卒5平6 || 卒6平5 || 卒5平6 || 炮四平一||借象打卒,黑飞象则兵过河,红胜定!||||纵观全局,红方至始至终都牢牢控制住黑象,红炮蜿蜒前行,最终获胜。||突然想到命名“曲径通幽”,不知是否恰当?[/DhtmlXQ_comment22]
[DhtmlXQ_comment31]!||借象打卒,黑飞象则兵过河,红胜定||||纵观全局,红方至始至终都牢牢控制住黑象,红炮蜿蜒前行,最终获胜。||突然想到命名“曲径通幽”,不知是否恰当?[/DhtmlXQ_comment31]
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